![]() And to do that required a complete set of dimensions. To make ours truly to scale, we were going to need to make our own boxes. These were most likely made with pre-existing cardboard boxes. I've seen lots of pictures of Minecraft costumes where the head is too small compared to the body, or the arms are too large compared to the body and head. I've found that one of the keys to making a great costume is to have it scaled correctly. Materials you will need: * cardboard sheets * Photoshop - or similar photo editing software * sheetrock screws * liquid nails * tape - masking and scotch * 3M spray adhesive * Velcro * Gorilla Glue * scrap foam (like the kind used to package computers or appliances) Tools you will need: * color printer * straight edge * utility knife and Exacto knife (with lots of replacement blades) * screw gun/cordless drill After 2 weeks, 10 sheets of cardboard, and many late nights, it's safe to say that the results exceeded our expectations. Our primary goals for the costume were (1) to make it as close to the actual game character as possible and (2) allow for the mobility that will be required during Trick-or-Treating. He wanted to make it as recognizable as possible to the most number of people. After careful consideration of all the possible characters and skins, my son settled on 'Minecraft Steve'. The pixelized, blocky look of all of the characters make them perfect for construction out of cardboard - which happens to be free and plentiful. The simplicity in particular is what made this a logical choice for this year's costumes. While I'm not much into gaming myself, I can definitely appreciate the virtues of this game - namely the simplicity and open-ended creativity that it offers. until now! Thank you Minecraft! Our kids, like millions of others around the world, are obsessed with all things Minecraft. Our vision of what would be awesome and their vision of what would be awesome has never aligned. Sadly, this has fallen on deaf ears year after year after year. ![]() body image and body schema)? Through these experiential methodologies, the project aims to return and relocate the body into the costume design process.For years we have been trying to convince our kids that Halloween is all about making your costumes, not buying them. Costume designers are actively engaged in trying on materials and costumes through all stages of the process in order to answer the following overarching question: what are the materials/costumes doing to the body (i.e. This visual essay gives examples from the project’s design approach, working with a live, moving and multi-sensorial body to create Somatic CostumesTM through co-creation, collaboration and participation. This approach is thus multi-sensorial, somatic and holistic, and is based upon Sally’s background as a somatic practitioner, performer, performance-maker and teacher. ![]() ![]() a sentient, perceiving person), whereby perception is inherently active and relational. This project offers an alternative costume design methodology that starts from the body or ‘soma’ (i.e. Dean has led the Somatic Movement, Costume & Performance Project in collaboration with costume designers/visual artists Sandra Arròniz Lacunza and Carolina Rieckhof since 2011.
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