![]() It may not be much, but it can make combats tricky. I like Noxious Field because it's a hard-to-deal-with way to assure a fixed amount of damage per turn. The damage resolves after that, but I can see some good interactions happening if you pair it with the likes of Fiery Temper. I say “some” because Sickening Dreams isn’t necessarily good if you aim to cast your creatures with it since they resolve first. This weird card can potentially go well in some madness-themed decks. If you want to deal with small creatures and have a cheap efficient way to deal with them, especially if they’re tokens, Dry Spell is an all right way to do so. Nowadays it seems a bit expensive for 5 mana, but Dakmor Plague and Famine are still solid options that are worth mentioning. I imagine that dealing three damage to each creature was a big deal back in the day. Destroying all humans is also lovely! #68. Zombie Apocalypse isn’t the most effective board wipe, but it synergizes perfectly in zombie tribal decks. I mention sacrifice outlets so you can manipulate how much damage you deal per turn with this. It requires some sort of sacrifice outlet to trigger it properly, and you always want to have a creature to stay alive. Black has multiple ways to do this and while the most popular effects are “destroy” based, some others deal damage or just give -X/-X to all creatures. ![]() Black board wipes are spells that are usually instants or sorceries that clear the board of creatures and other permanents.
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